Here, I practiced use of composition to make a 2D image, while gathering inspiration from a list of provided artists. I used the rectangle composition, meant to frame the picture. My inspiration was Eyvind Earle, an artist who focuses on landscapes, heavy use of contrasting colors/lighting, and strong shapes. This went through quite a few iterations before I decided on the final landscape. In the end, I used masking, blur, and overlay to produce the resulting effect.
Wednesday, September 29, 2021
Monday, September 27, 2021
Basic Rig Homework 5
Module 2 Week 05 Homework (Advanced)
Wednesday, September 22, 2021
Week 04 - Use of Basic Lighting
This week, I focused on creating a 3 point light system in unreal. Then I used Photoshop to recreate it. I had a lot of fun making this, but was unsure of what method to use to get realistic shading and gradients. In the end, I painted the extreme values and then used a gaussian blur while retaining the hard outlines using masking.
Recreation
Sunday, September 19, 2021
Bouncing Ball 3rd Pass
Module 1 Week 04 Homework
This week, I rendered a blueprinted scene through the Unreal Engine 5, Maya, and Adobe After Effects. This certainly took a while setting up all the blueprints and getting the video to properly render. I am quite satisfied with the result, though I wish the gears spun a bit slower. To do that, I would have needed to go into each blueprint and change the timeline manually.
Wednesday, September 15, 2021
Week 03 - Use of Value and Contrast
This week, I focused on using Photoshop layers to make an image using values in a non destructive manner. I was hesitant at first when putting the base values down, but quickly realized how easy it was to add lighting and shadows using the layer method. I had fun lighting up this landscape.
Sunday, September 12, 2021
Bouncing Ball 2nd Pass
This week I tuned up week 2's bouncing ball. I added lighting, fix the rotation of the ball to better match the angle of movement, and other minor improvements
Bouncing Ball Assignment
Saturday, September 11, 2021
Module 1 Week 03 Homework
This week, I learned to organize our models using the hierarchy.
Part 1: I grouped a claw in the hierarchy for animation using Maya's playback feature. This was simple enough, but using .avi format made the video file WAY too big. Installing Quicktime allowed me to turn it into an .mov file, making it significantly smaller.
Part 2: I imported my claw into Unreal Engine 5 to compose and present. I had fun messing around with materials and emissives.
Thursday, September 9, 2021
Week 02 - Use of Silhouettes
This week, I was tasked to make thumbnails and silhouettes of pre-existing characters. These were meant to be fast and loose, witch ended up with some strange results.
Overall, the I was amused by the experience. Creating images aimed at quantity over quality had me reeling for a minute, but it let me flex a creative bone and get a feel for how things look before putting a lot of time and effort into a character that is still in the air as to whether it is the final appearance or not.
Sunday, September 5, 2021
Module 1 Week 02 - Homework
This week was designed to help us get a feel for topology, Maya modeling, nurb curves, and kit bashing. I had a blast using the nurb curves and deformer tools. It was really easy to modify the shapes and get real time feedback on what the end result was going to look like.
The kit bash assignment went through a few iterations until I was finally satisfied with it. Being able to quickly move and re-arrange components made the process really easy to play around to see what the right composition should be.
Wednesday, September 1, 2021
Week 01 - Use of Basic Shapes
This assignment focused on making 3 different creatures. Each are based on a shape: circle, square, and triangle respectively.
Final Delivery
Contributions Fixed conveyor parts Fixed screen on buttons Finalized bad animation
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This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with,...
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This week, I learned to organize our models using the hierarchy. Part 1: I grouped a claw in the hierarchy for animation using Maya's pl...
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This week was designed to help us get a feel for topology, Maya modeling, nurb curves, and kit bashing. I had a blast using the nurb cu...