Tuesday, December 7, 2021

Interm Review 2

This is a showcase of some of my work I made in the second half of the first semester at FIEA. These took around 4 weeks each to make, tweak, and adjust.

Thursday, December 2, 2021

Week 15 – Final Delivery (Cut Round 01)

 

This week is the final tweaks we can make before projects will be cut. Therefore I buckled down and created the blueprint network responsible for the body building and ending triggers and animation. After all, that is the core mechanic of our game.
Contributions:
  • Body part button spawning, interaction, and combining with the body
  • Humanity Level proxy that shows progress toward ending based on what color it is
  • Generator button that globalized what ending was triggered
  • Used mixamo assets to proxy out the animations needed for the final game
    • Robot get up
    • Robot Good Ending, Neutral Ending, Bad Ending
    • Victor Idle and fidget
    • Victor Good Ending, Neutral Ending, Bad Ending

Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation