This is a showcase of some of my work I made in the second half of the first semester at FIEA. These took around 4 weeks each to make, tweak, and adjust.
Tuesday, December 7, 2021
Thursday, December 2, 2021
Week 15 – Final Delivery (Cut Round 01)
This week is the final tweaks we can make before projects will be cut. Therefore I buckled down and created the blueprint network responsible for the body building and ending triggers and animation. After all, that is the core mechanic of our game.
Contributions:
- Body part button spawning, interaction, and combining with the body
- Humanity Level proxy that shows progress toward ending based on what color it is
- Generator button that globalized what ending was triggered
- Used mixamo assets to proxy out the animations needed for the final game
- Robot get up
- Robot Good Ending, Neutral Ending, Bad Ending
- Victor Idle and fidget
- Victor Good Ending, Neutral Ending, Bad Ending
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Final Delivery
Contributions Fixed conveyor parts Fixed screen on buttons Finalized bad animation
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This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with,...
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In this assignment, I was required to move objects in Maya. I made the net, but the rig and ball are provided.
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Pass 8: Relaxed neck, edited feet/arm impact on ground, changed tail in the air, and removed clouds. Pass 7: Final, final touches, ...