This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with, seeing as it didn't have knee rigs and the elbow rigs acted more like shoulders than actual elbows. I still rather was satisfied with the final product, but an 11 second animation is a lot of work in 3 weeks. Then I pushed it to 20 seconds by week 4 and 5.
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
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This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...
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