This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with, seeing as it didn't have knee rigs and the elbow rigs acted more like shoulders than actual elbows. I still rather was satisfied with the final product, but an 11 second animation is a lot of work in 3 weeks. Then I pushed it to 20 seconds by week 4 and 5.
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This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with,...
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This week, I rendered a blueprinted scene through the Unreal Engine 5, Maya, and Adobe After Effects. This certainly took a while setting up...
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This week, I learned to organize our models using the hierarchy. Part 1: I grouped a claw in the hierarchy for animation using Maya's pl...
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