This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with, seeing as it didn't have knee rigs and the elbow rigs acted more like shoulders than actual elbows. I still rather was satisfied with the final product, but an 11 second animation is a lot of work in 3 weeks. Then I pushed it to 20 seconds by week 4 and 5.
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This sprint, I focused on getting our new animator up to speed and working on back end preparations to allow for 2 animators to work on the ...
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Contributions Imported low poly Victor model Moved ending room Changed font colors on credits Flickered camera o...
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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