This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with, seeing as it didn't have knee rigs and the elbow rigs acted more like shoulders than actual elbows. I still rather was satisfied with the final product, but an 11 second animation is a lot of work in 3 weeks. Then I pushed it to 20 seconds by week 4 and 5.
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Contributions Imported low poly Victor model Moved ending room Changed font colors on credits Flickered camera o...
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Contributions Added a wrench to Victor's hand Hand pose passes on Victor Cleaned robot chest skin weighting Adjusted ro...
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Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for eas...
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