Tuesday, May 24, 2022

Sprint #1 Delivery

    On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as the animation was in there prior to this, I spent the time working on the bad ending animation and tried to figure out how to get the robot to jump at the player's location no matter where they were.

Contributions
    
    Bad ending animation spline pass on robot

    Implemented good legs and good arms as their game res models

    Adjusted materials showing on mesh

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Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation