Tuesday, May 24, 2022

Action

     Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for easier editing.


    Pass 2: Got half way through the spline pass. Not to my surprise, I had a lot of rotation issues (gimble locks). 


    Pass 1: This is designed to have 2 people interacting, so what better way than to have 2 characters fighting each other! I'm pretty excited about this animation. Blocking it in was all right, but I believe I have too many and the multiple flips are going to be troublesome later. How bad can that be..?



Sprint #1 Delivery

    On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as the animation was in there prior to this, I spent the time working on the bad ending animation and tried to figure out how to get the robot to jump at the player's location no matter where they were.

Contributions
    
    Bad ending animation spline pass on robot

    Implemented good legs and good arms as their game res models

    Adjusted materials showing on mesh

Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation