Tuesday, May 24, 2022

Action

     Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for easier editing.


    Pass 2: Got half way through the spline pass. Not to my surprise, I had a lot of rotation issues (gimble locks). 


    Pass 1: This is designed to have 2 people interacting, so what better way than to have 2 characters fighting each other! I'm pretty excited about this animation. Blocking it in was all right, but I believe I have too many and the multiple flips are going to be troublesome later. How bad can that be..?



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Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation