Tuesday, April 19, 2022

Sprint 7

     This week was aimed to get all 'C level' assets into the game and provide a build for people to test outside of FIEA. This week, I focused on getting all the new limbs into engine. Maya's reference helped a lot with that.

Contributions

    Rearranged buttons again...and again...

    Got rid of some unneeded print strings

    Implemented Bad Head geometry and skin weighting


    Disabled player movement on endings

    

    Teleported player to room with credits after bad ending


    Bad Ending animation block out


    Tweaked dialogue to further prevent overlap


    Implemented proxy limbs including all the bads, neutrals, and goods


    applied new materials to limbs (done after video was taken)


    tweaked visual effect for switch (done after video was taken)


Tuesday, April 5, 2022

Sprint #6 Delivery

This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders and condensed the endings to rely on only one animation per ending. Hopefully next week I can get to work on the bad ending for the robot

Contributions

    Tweaked limb orientation on the conveyor belt

    Tweaked Victor ambient dialogue frequency (made him talk less)

    Combined and referenced Robot endings per version of ending in Maya for easier editing

    Added world parenting to arm on robot rig in Maya

    Added first key frame to each of the endings so they sync up with the animation before the split

    Set up good animation ending in blueprints to let the new animation play properly

    Opened replicator door when parts pass through it

Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation