Tuesday, March 29, 2022

Dialogue

    Pass 7: Final pass before industry review. Changed up a few of the main poses, mainly the ending pose, and smoothened the walking. Also added more expressions and better mouth shapes.

    Pass 6: Cleaned up a lot of the in-betweens and added more of the viewer's head moving to make it clearer that they are the one talking in the beginning.

    Pass 5: Adjusted some of the timing and exaggeration of the expressions - made some smaller while others bigger.

    Pass 4: This week was spline week and background work. I used a projection mapping to get the background. It took a while to get the spline looking proper, and it still has a few issues, but looks fine otherwise. I had to change a few of the poses to make it feel more natural in spline.

    Pass 3: More block-outs and in-betweens. 

    Pass 2: This week, I focused on expression and nailing the base movements for the dialogue. I got rid of the viewer walking as well as lessened the camera movement to make it less jarring. For the character, I messed with the eyes a bit and changed some gestures. Aiming next week to put it into spline.

    Pass 1: I was talked out of using a Heavy rig due to it not having the facial rigs I needed, and boy do I not regret it. This ninja rig is fantastic! This pass was the foundations and blocking out of the movements. I believe I blocked in too much of the mouth movement, as apparently you 'swallow words' and thus don't go through every mouth syllable.







Wednesday, March 16, 2022

Sprint #5 Delivery

This sprint, I focused on getting our new animator up to speed and working on back end preparations to allow for 2 animators to work on the characters. Hopefully, by setting up the robot files properly, the new mesh will be implemented smoothly.
We also created an Unreal Engine Forum here: https://forums.unrealengine.com/t/fieavr-cyberstein/505137

Contributions

    Changed hand material

    Closed printer when the ending starts

    Finally fixed time rate so the animation and dialogue sync regardless of framerate

    Helped new animator get adjusted to our project

    Set up Maya files to let the animators (me and 1 new one) work on animations at the same time

    Rearranged robot files to prepare it to get its proper meshes


Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation