Tuesday, April 19, 2022

Sprint 7

     This week was aimed to get all 'C level' assets into the game and provide a build for people to test outside of FIEA. This week, I focused on getting all the new limbs into engine. Maya's reference helped a lot with that.

Contributions

    Rearranged buttons again...and again...

    Got rid of some unneeded print strings

    Implemented Bad Head geometry and skin weighting


    Disabled player movement on endings

    

    Teleported player to room with credits after bad ending


    Bad Ending animation block out


    Tweaked dialogue to further prevent overlap


    Implemented proxy limbs including all the bads, neutrals, and goods


    applied new materials to limbs (done after video was taken)


    tweaked visual effect for switch (done after video was taken)


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Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation