This week was aimed to get all 'C level' assets into the game and provide a build for people to test outside of FIEA. This week, I focused on getting all the new limbs into engine. Maya's reference helped a lot with that.
Contributions
Rearranged buttons again...and again...
Got rid of some unneeded print strings
Implemented Bad Head geometry and skin weighting
Disabled player movement on endings
Teleported player to room with credits after bad ending
Bad Ending animation block out
Tweaked dialogue to further prevent overlap
Implemented proxy limbs including all the bads, neutrals, and goods
applied new materials to limbs (done after video was taken)
tweaked visual effect for switch (done after video was taken)
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