This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders and condensed the endings to rely on only one animation per ending. Hopefully next week I can get to work on the bad ending for the robot
Contributions
Tweaked limb orientation on the conveyor belt
Tweaked Victor ambient dialogue frequency (made him talk less)
Combined and referenced Robot endings per version of ending in Maya for easier editing
Added world parenting to arm on robot rig in Maya
Added first key frame to each of the endings so they sync up with the animation before the split
Set up good animation ending in blueprints to let the new animation play properly
Opened replicator door when parts pass through it
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