This week is the final tweaks we can make before projects will be cut. Therefore I buckled down and created the blueprint network responsible for the body building and ending triggers and animation. After all, that is the core mechanic of our game.
Contributions:
- Body part button spawning, interaction, and combining with the body
- Humanity Level proxy that shows progress toward ending based on what color it is
- Generator button that globalized what ending was triggered
- Used mixamo assets to proxy out the animations needed for the final game
- Robot get up
- Robot Good Ending, Neutral Ending, Bad Ending
- Victor Idle and fidget
- Victor Good Ending, Neutral Ending, Bad Ending
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