Monday, September 27, 2021
Module 2 Week 05 Homework (Advanced)
This assignment, I started on a 3 week process of creating a model from low poly to game ready. This first week was focused on getting the low poly proxy model ready to be high resed in Z brush. The process of making the low poly was straight forward, as I chose a model that had a lot of square logs in it's design. Breaking it down into its real life counterparts definitely helped with the creation of the model, especially the mechanism of the catapult.
Subscribe to:
Post Comments (Atom)
-
On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
-
Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
-
This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...
No comments:
Post a Comment