Wednesday, September 22, 2021

Week 04 - Use of Basic Lighting

This week, I focused on creating a 3 point light system in unreal. Then I used Photoshop to recreate it. I had a lot of fun making this, but was unsure of what method to use to get realistic shading and gradients. In the end, I painted the extreme values and then used a gaussian blur while retaining the hard outlines using masking.

Reference

Recreation

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Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation