This week, I learned to organize our models using the hierarchy.
Part 1: I grouped a claw in the hierarchy for animation using Maya's playback feature. This was simple enough, but using .avi format made the video file WAY too big. Installing Quicktime allowed me to turn it into an .mov file, making it significantly smaller.
Part 2: I imported my claw into Unreal Engine 5 to compose and present. I had fun messing around with materials and emissives.
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