This week's assignment was to make a bouncing ball. I had a blast animating this and getting the camera to act as a physical object. Had to look up reference of a ball hitting a camera XD
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
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This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...
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