This week's assignment was to make a bouncing ball. I had a blast animating this and getting the camera to act as a physical object. Had to look up reference of a ball hitting a camera XD
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This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with,...
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This week, I rendered a blueprinted scene through the Unreal Engine 5, Maya, and Adobe After Effects. This certainly took a while setting up...
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This week, I learned to organize our models using the hierarchy. Part 1: I grouped a claw in the hierarchy for animation using Maya's pl...
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