This week, I focused on using Photoshop layers to make an image using values in a non destructive manner. I was hesitant at first when putting the base values down, but quickly realized how easy it was to add lighting and shadows using the layer method. I had fun lighting up this landscape.
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
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This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...
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