This week, I rendered a blueprinted scene through the Unreal Engine 5, Maya, and Adobe After Effects. This certainly took a while setting up all the blueprints and getting the video to properly render. I am quite satisfied with the result, though I wish the gears spun a bit slower. To do that, I would have needed to go into each blueprint and change the timeline manually.
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Contributions Imported low poly Victor model Moved ending room Changed font colors on credits Flickered camera o...
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Contributions Added a wrench to Victor's hand Hand pose passes on Victor Cleaned robot chest skin weighting Adjusted ro...
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Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for eas...
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