This week, I rendered a blueprinted scene through the Unreal Engine 5, Maya, and Adobe After Effects. This certainly took a while setting up all the blueprints and getting the video to properly render. I am quite satisfied with the result, though I wish the gears spun a bit slower. To do that, I would have needed to go into each blueprint and change the timeline manually.
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
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This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...
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