This sprint's focus was to get every asset into engine and functional. As such, all of Victor's animations are in engine at a rough level waiting to be cleaned up and finalized. The Robot's animations are in and key posed to interact with Victor in the endings. All of which are playing correctly when they are needed to play. I can't seem to figure out timing issues - VR seems to delay differently than non VR and I'm unsure of how to fix it.
Contributions:
Adjusted heads to no longer glow before they are interactable
Sound and animation retiming
Edited robot bad animation
Edited Victor animation during ending start to not run through the far wall (the table will need to be adjusted to give him room to move
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