This sprint was focusing on sound and visual effects, though since we had most of them already laid out, I set to work on getting mocap into engine among other tweaks and adjustments.
Contributions:
Made the body parts move on a conveyor belt when the print button is pressed
Adjusted button layout to open after beginning dialogue and to make it easier to understand
Moved heads away from player until arms and legs are attached
Added and retimed Victor's mocap into the experience
Made a fast forward button affect global speed to quicken the repetitiveness in multiple playthroughs
Fitted the text properly on the subtitle tablet
Created a trash can to get rid of unwanted arms and legs
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