Wednesday, February 23, 2022
Sprint #4 Delivery, Asset/Feature Complete
Exaggeration Animation
Pass 8: Adjustments to the flip and timing of the ball returning.
Pass 7: Added some squash and stretch to the ball and adjusted flip timing and hitting the ground.
Pass 6: Adjusted Scout's position before the swing to better reflect hitting the ball forward.
Pass 5: Minor adjustments to timing and positioning.
Pass 4: I decided to add a flip to better sell the exaggeration of the assignment. I also adjusted the background to be less saturated.
Pass 3: This week I aimed to convert the stepped animation to splined. Industry review is coming up this week, and I want to show this in that.
Pass 2: Focused on adding more breakdowns and movement. The flip at the end is going to need more attention before I can spline the animation to make it smoother. Capstone Vertical Slice was this week, so there wasn't much improvement from the first.
Pass 1: I want to try to start my animation process like 2D animators do -- with key frames and breakdowns rather than the individual joint key framing I have been doing. That way, I can control individual poses much easier.
Wednesday, February 16, 2022
Sprint #3 Delivery, Sound & VFX
This sprint was focusing on sound and visual effects, though since we had most of them already laid out, I set to work on getting mocap into engine among other tweaks and adjustments.
Contributions:
Made the body parts move on a conveyor belt when the print button is pressed
Adjusted button layout to open after beginning dialogue and to make it easier to understand
Moved heads away from player until arms and legs are attached
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
This week we focused on finishing the beginning, middle, and end of the experience. You begin with the radio giving a bit of exposition, then Victor responding to your arrival. Then the middle section it creating the robot. Then the ending is watching one of the 3 endings play out (Victor will be Mocapped this week, thus he does not sync up with the animation yet)
Contributions:
Adjusting animation key poses for the robot's endings
Setting up an appointment to record Mocap for Victor
The Ending Credits Menu
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On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
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Using Substance Painter, my task this week was to texture the catapult and apply it to the low res model in the Unreal Engine. Smart Materia...
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This week I got to work in the backlines by streamlining the animations for preparation to work on them. I tweaked a lot of the Maya folders...