This week we were tasked to create a definite beginning, middle, and end of our Cyberstein game.
Contributions:
Fade in to level.
Dialogue implementation that plays with a sound once key events are triggered.
Made a tablet that writes subtitles with the dialogue (note: wrapping and graphical errors will be fixed as the dialogue is finalized).
Swapped player model to have the ones with hands.
Fade out and exit level once an ending has concluded.
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