Monday, January 24, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I

 This week we were tasked to create a definite beginning, middle, and end of our Cyberstein game.

Contributions:

    Fade in to level.

    Dialogue implementation that plays with a sound once key events are triggered.


    Made a tablet that writes subtitles with the dialogue (note: wrapping and graphical errors will be fixed as the dialogue is finalized).



    Sequenced animations (key poses for the time being) to play with certain dialogue for the robot in the good and bad endings (note: they are not accurate to the level since it was recently changed).





    Swapped player model to have the ones with hands.

    Fade out and exit level once an ending has concluded.



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Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation