Monday, November 29, 2021
Weight Animation
Thursday, November 18, 2021
Week 13 – White Boxing And Concept (Part 01)
This week, we accumulated all the theoretical assets needed to make our game: Cyberstein.
Contributions:
I met with my team to better plan the story specifics to pin down what assets are needed.
I added all the animation assets to the list and a few blueprints I believe are needed to create the game.
I then went to work making a successful prototype for the body building mechanic for our game.
I also edited the good ending slide based on the feedback received last week.
Wednesday, November 17, 2021
Interm Review 1
A bit late to put on the blog, seeing as the next one is on December 9th, but might as well put the first interim here.
Monday, November 15, 2021
Thursday, November 11, 2021
Week 12 – Art Style Guide (Custom Style Guide/Starting Prototype)
This week, we created an art style guide that was more specific and full of hand made assets rather than found imagery.
My Contributions to the PowerPoint include:
Overall theming of the PowerPoint
Slides
- Title
- Inspiration
- Animation Style
- Special Design Considerations
- Story (part 1-7 and endings)
Thursday, November 4, 2021
Week 11 – Art Style Guides (Discovering Your Own Art Style)
This week, we solidified out idea for our VR experience. We will make a cyberpunk laboratory where you as Igor help Victor in his creation of the first sentient robot. Our goal this week was to create a cohesive art style guide using found imagery.
My Contributions to the PowerPoint include:
- Helped with the overall Theming of the PowerPoint
- Slides
- Inspiration
- Animation Style
- Special Design Considerations
Final Delivery
Contributions Fixed conveyor parts Fixed screen on buttons Finalized bad animation
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This was an animation on emphasizing the weight of an object. I used a stitch rig online, but turned out to be quite difficult to work with,...
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This week, I learned to organize our models using the hierarchy. Part 1: I grouped a claw in the hierarchy for animation using Maya's pl...
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This week was designed to help us get a feel for topology, Maya modeling, nurb curves, and kit bashing. I had a blast using the nurb cu...