This is a showcase of some of my work I made in the second half of the first semester at FIEA. These took around 4 weeks each to make, tweak, and adjust.
Tuesday, December 7, 2021
Thursday, December 2, 2021
Week 15 – Final Delivery (Cut Round 01)
This week is the final tweaks we can make before projects will be cut. Therefore I buckled down and created the blueprint network responsible for the body building and ending triggers and animation. After all, that is the core mechanic of our game.
Contributions:
- Body part button spawning, interaction, and combining with the body
- Humanity Level proxy that shows progress toward ending based on what color it is
- Generator button that globalized what ending was triggered
- Used mixamo assets to proxy out the animations needed for the final game
- Robot get up
- Robot Good Ending, Neutral Ending, Bad Ending
- Victor Idle and fidget
- Victor Good Ending, Neutral Ending, Bad Ending
Subscribe to:
Posts (Atom)
-
This sprint, I focused on getting our new animator up to speed and working on back end preparations to allow for 2 animators to work on the ...
-
On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as t...
-
Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for eas...