Monday, August 1, 2022

Final Delivery

 Contributions

    Fixed conveyor parts

    Fixed screen on buttons

    Finalized bad animation


Wednesday, July 20, 2022

Sprint #5 Delivery

 Contributions

    Imported low poly Victor model

    Moved ending room

    Changed font colors on credits

    

    Flickered camera on robot jump

    

    Fixed parts on printer being too high


    More polish on bad ending animation


    Created leaver pull animation


    Helped implement screens


Wednesday, July 6, 2022

Sprint #4

 Contributions

    Added a wrench to Victor's hand

    Hand pose passes on Victor

    Cleaned robot chest skin weighting

    Adjusted robot resting pose to not break arm

    Fixed material on printed parts

    Updated robot bad ending animation

    Better timed bad ending animations

    Fixed radio physically breaking

*note - the video is not the current of the sprint, but has all of my contributions (I just wanted to record earlier before others put their contributions in)

Wednesday, June 15, 2022

Sprint #3 Delivery

 Contributions

    Disabled sound of red light on endings

    Targeted Victor and robot to look/aim at player's head when needed

    Faded ending on good ending

    Imported low poly bad legs

    Imported low poly torso

    Prepared new control panel geo for integration

    Victor Bad Ending time adjustment

    Polished animations :  

        Victor's opening idle animation

        Victor's opening scene animation

        Victor's mumble animations (3 of them)

        Victor Ending Start animation

        Victor Turn and Idle animation

Tuesday, June 7, 2022

Sprint #2 Delivery

 Contributions

    Modified arm pose on conveyor belt

    Added flip open panel to replicator door that closes after grabbing a part

    Fixed robot not aiming at player on bad ending

    Added a proxy lever instead of the generator button

    Better paired Victor and Robot animations in bad ending

    Tweaked Beginning Victor animation preparing to clean it up

Tuesday, May 24, 2022

Action

     Pass 3: All in spline pass. Looking forward, I need to "follow the line of action" as well as clean up the keyframes for easier editing.


    Pass 2: Got half way through the spline pass. Not to my surprise, I had a lot of rotation issues (gimble locks). 


    Pass 1: This is designed to have 2 people interacting, so what better way than to have 2 characters fighting each other! I'm pretty excited about this animation. Blocking it in was all right, but I believe I have too many and the multiple flips are going to be troublesome later. How bad can that be..?



Sprint #1 Delivery

    On our week back from break, our goal was to get everything into engine that is needed for the final product, minus polish. Seeing as the animation was in there prior to this, I spent the time working on the bad ending animation and tried to figure out how to get the robot to jump at the player's location no matter where they were.

Contributions
    
    Bad ending animation spline pass on robot

    Implemented good legs and good arms as their game res models

    Adjusted materials showing on mesh

Final Delivery

 Contributions     Fixed conveyor parts     Fixed screen on buttons     Finalized bad animation